Brogan Seeking Interested Sponsors or Development Partners for Technology-Oriented Exhibit

Printer-friendly versionSend to friend

The Mary Brogan Museum of Art and Science is in need of sponsors and partners to develop education programs and experiences in association with their upcoming technology-oriented exhibit VIDEOTOPIA.  TalTech encourages its Corporate and Small Business members to consider supporting this valuable local organization in its ongoing mission to bring significant art and science exhibits to our area.  To participate or obtain more information, please contact Hope Childree, Manager of Development at 850.513.0700 ext. 232 or hchildree@thebrogan.org

VIDEOTOPIA is an international traveling museum exhibit that is the only accurate exploration of the art, science, and history of video games in the world.  The exhibit has become a resource for historians, educators, and television & print journalists from around the globe. VIDEOTOPIA explores humanity’s first giant leap into interactive electronic media – the videogame.  Videogames are largely responsible for the widespread acceptance of computers by the general public.  Understanding this often overlooked technology is necessary if we are to make informed choices about the evolving uses of computers and videogames – today, and as they develop with the technology of the future.  VIDEOTOPIA explores such areas of relevant cultural influence, in addition to the science and applied technology behind the games.  

The exhibit includes over 100 restored and new arcade video games  including the invention of the first machine, the first machines to utilize microprocessors, ROM chips, and 3-D graphics and some of today's greatest simulator games, with all of the classics and favorites in between. A walk through VIDEOTOPIA engages each visitor in the worlds that support the virtual reality, videogames, artificial intelligence , and computers.  Three areas of exhibits explore the artistry, technology, and human experience of interactivity.  The ease with which these games illustrate the importance of varied technologies is astounding.  Each example of videogame technology and design expression in the exhibit is accompanied by an intensively researched “Info-pedestal”.  This “Info-pedestal” explains what each advance in technology and design actually did for the game and the user and also places the machine in its own historical and sociological perspective.